Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...
WeiterlesenThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
WeiterlesenThis book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in ...
WeiterlesenPersuasive technology is the general class of technology that has the explicit purpose of changing human attitudes and behaviours. ...
WeiterlesenPersuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion ...
WeiterlesenThe Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation ...
WeiterlesenThis book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
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